![]() Metal – Both objects here require science points to be unlocked.Finally, the printing press creates books that increase the knowledge well-being stat. The gear workshop and paper mill create materials that are needed for more advanced products. The forester lets you plant trees so you still have a supply of lumber. Wood – This has several unlockable fixtures that are important.Food – One important building here is the bakery which helps with both the hunger and nutrition well-being facets.This is extremely important as it helps you prepare your stockpiles in time for droughts. Water – If you’re playing as the Folktails faction, this tab shows you that you can unlock the irrigation tower.Housing – Science points can unlock bigger shelters.Meanwhile, the distribution post and drop-off point allow districts to share and send resources. The builder’s hut increases the build range for an existing district. Labor – The fixtures here help when you need to create and manage districts.You won’t even bother with these until much later in your campaign when you’re already swimming in resources. Stoage – These have bigger warehouses.Unlike dams, they can fully block the flow of water. Levees are something you’ll want to unlock with science eventually. Landscaping – Here, you’ve got levees, floodgates, explosives factories, and dynamite.Paths and Structures – This tab has wooden stairs, platforms, and suspension bridges.Just remember that some fixtures are very costly in terms of science points: Once you’ve earned enough science, you can take a look at the different tabs to see the new objects, buildings, and features that you can unlock. The workers there will then become inventors. If everyone already has a job, then you might want to pause production in certain buildings that you don’t often use. If you have members of your population that are unemployed, they’ll automatically be assigned here. Past this point, you can consider building several inventor houses. ![]() Next, you’ll want to build some dams, enough to create a body of water that will be helpful in times of drought. Ideally, you’ll want to focus on water and crops first. In case of any questions, do not hesitate to ask.Is the inventor’s house something that we need to rush in Timberborn? No, not really. We hope that we have caught your attention and you'll consider showing the game to your viewers. Dams are coming, and so is water control. ![]() We regularly add new features and iterate, based on the community's feedback. Play on one of the included maps or create your own and share it with the community! With hills of different height, resource-rich forests, and twisting rivers that you will build dams on, each map can pose a different challenge. And the Fancy Beavers? Refuse to decorate their settlement and they'll be gone in no time. Eager Beavers require little sleep but consume more food, which increases the challenge. There's more to a beaver lifestyle than "eat, sleep and chomp on wood"! How about a ride on a merry-go-round after a long day of work? Some time with a book? Visit to a local temple, maybe?Ĭommon Beavers enjoy a balanced lifestyle and are great for your first playthrough. Satisfy the needs of your population to unlock bonuses and new races. Follow the lives of individually simulated inhabitants throughout their day and celebrate when Justin Beaver Junior is born! Here, space isn't infinite, so stack buildings on top of each other, map out future crops and set up a power grid for your growing population.īuild a prosperous city with efficient production chains and beaverish nighttime activities. in addition to food, water, science points etc.Ĭonstruct a beaver settlement using modular, vertical architecture system. In Timberborn, every building and structure is made out of wood, which is the main resource. Technology is what makes civilization, so use ingenious timber-tech for the good of your society. ![]() Will your society of lumberpunk beavers do any better? Timberborn is a city-building game featuring ingenious animals, modular architecture and water control mechanics.
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