![]() However, the same piece is also included in the track "Icon of Sin" which was mixed by Mick Gordon. A final example of the changes I did would be in the track "Final Sin", mixed by Chad Mossholder, which includes the brass piece which you can hear when the Icon of Sin collapses. So what I did, is I identified the point of convergence and combined the two tracks into a single, longer track which is, in my opinion, more satisfying. Another example would include the tracks "Armored Response Coalition" and "The Baron of Hell" which are actually two slightly different alterations of the same musical motif, including 90 seconds of music which is literally identical. For my version, I trimmed it down, added a drop and seemlessly continued into "Super Gore Nest" proper. In the official OST, this track is incredibly long, it's 4 minutes of buildup with no payoff. This track contains the music which plays in game in level Super Gore Nest as a build up to the "shredding" music which we know as the "Super Gore Nest" track. The biggest offender imo is "Super Gore Nest", or to be more precise, "Slayer Gore". This brings me to the second point and that's mixing which is, to say it mildly, not perfect in the official release. So I edited nearly all the tracks to make them link to each other as seemlessly as I was able to. Having the songs just end with a fade out (like many of those mixed by Mossholder do!) is kinda lame, especially when some tracks are thematically connected (a good example is "A Slayer City" and "Meathook" - "A Slayer City" being essentially a prelude to "Meathook"). I then made a rough ordering and then tried to have it make sense in the larger picture. I replayed the game with every sounds other than music off and carefully listened to the motifs and matched them with songs from the soundtrack. Eternal's soundtrack on the other hand, is ordered seemingly randomly. It was divided into chapters which began with an excerpt from the Slayer's Testament and the tracks were laid out in chronological order (with a few liberties). The 2016 soundtrack told the story of the game in musical form. Basically, there were two things that bothered me about the official release: mixing and ordering.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |